A downloadable tool

Download NowName your own price

Improves drastically your action sequences workflow


INSTALLATION

1) Add the plugin, activate it.
2) Now when you launch your game, a button should appear in the top left corner of your screen!


HOW TO USE

1) Launch Test Battle, or real game with Play Test Button.
2) Keep your project opened in background, and modify your Common Events.
3) 'Apply' -> 'Ok' -> Save Project
4) Go back in game, click on 'Reload Action Sequences'
5) Test! It should be applied immediately.

LICENCE

CC BY 4.0 https://creativecommons.org/licenses/by/4.0/

You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. <div class="open_grepper_editor" title="Edit & Save To Grepper"></div><div class="open_grepper_editor" title="Edit & Save To Grepper"></div><div class="open_grepper_editor" title="Edit & Save To Grepper"></div><div class="open_grepper_editor" title="Edit & Save To Grepper"></div>


KNOWN BUGS

*Using the button on map could cause a crash.


PAID VERSION

StatusIn development
CategoryTool
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorManuGamingCreations

Download

Download NowName your own price

Click download now to get access to the following files:

Action Sequence Live Editor 0.1.3 3.1 kB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Greetings. Is it possible to move the "Reload Action Sequences" button to the other corners? When on top left corner, it blocks the FPS shown there by Visustella plugins.

Hello! Thanks for your suggestion, I added plugin parameters to be able to customize the button position.

Cool! Thanks so much. I like that you even put XY offset in it. This gives more flexibility for different UI.

Suggestion: it would be better if you can put some note in the section of XY offset, telling positive/negative value is for moving left/right/top/bottom. Different plugins or MZ elements take this different, so some note would be helpful.

Besides, I have some problems with the XY offset function. Now, by default, the text of the button is two rows (one row before). If I put some numbers to the offset, the text becomes one row.

Also, the X and Y seems to take different multipliers? I use Y = -1, and the button moved quite a lot. However, X=10 didn't move the button much.

Could you check this please? Thank you very much.

Hi, I've added some options to customize the button text, width and height as well.
Here are the new parameters (plugin version 0.1.3):

The file is not updated yet?

It's fixed now. Thanks!

hmm, seemd not to work in my case. I'm playing two animations during my action sequence. Now I just have to adjust the position of the anims. However after apply > OK > save > reload, my action sequence remains the same. Perhaps this plugin doesn't reload everything but only common events?

Hello, yes it reloads only Common Events.

(+1)

just saw your projects on discord (VisuStella) looks great. Action Sequence are hard to make if you constantly have to edit and lauch again. I'll give it a try and keep an eye on this.

Dude, crushing it!

Haha thanks!

This looks awesome Manu!

Thanks!